
Chog Royale: Every Chog changes the arena.
Chog Royale is a fast 1v1 card battler where a verified Chog NFT sets the match’s first Chaos Pulse. Build your deck, read the arena and break the Core.
How the Chog matters
Identity changes the conditions. Skill decides the outcome.
Build an eight-card deck, defend your Core and react to a Chaos Pulse derived from a verified Chog NFT. Play through the free route, read the arena and outsmart your opponent.

01Reveal
The NFT has a job
This Chog is part of the match.
02Understand and adapt
Chaos is fair
The arena changes. The rule is visible.
03Clash
Skill stays sovereign
Your Chog gives you a story. Your decisions win the match.
04Remember
Every match leaves a trace
See what changed. See why it changed.
In development A Match Recipe that shows the Patron, the rule and the outcome.
The cards
Build your first deck.
The current build has 12 troops, 4 buildings and 4 spells. Pick seven, add a commander and spend energy to deploy them.
Card 1 of 6: Chaos Archer, Troop, costs 3 energy.
6 of the 20 cards in the current build. Costs and traits can change with balancing.
Commanders
The NFT is part of the match.
Give your Chog a visible job in the match rather than leaving it as a static collectible.
Your commander
A verified Chog’s traits decide its class. Hold one and it can lead your deck.
In testing NFT commanders are built and waiting on holder testing.
The Arena Patron
Each match, the server picks a separate Chog from the Genesis collection. Its metadata sets the Chaos Pulse, and neither player chooses it.
The free route
Play free first. Connect a Chog when you are ready. Free commanders fight with the same class stats as NFT ones.
Tier is prestige only. It never changes combat stats.

Cost 5 energy
Reaver
Commander
- Bruiser
- Frenzy Rush
Reaver: Dives the frontline and trades damage up close.
How the arena works
Read the Pulse. Break the Core.
Here is what actually runs a match, from the first card to the last result. Every rule below is decided on the server, not in your browser.

Cost 5 energy
BoulderbackTroop The server owns the arena
The match runs on the server, not in your browser. You send the moves you want to make, and the server decides what happens and who breaks the Core first.
Browser manipulation cannot decide the match.

Cost 4 energy
Rift SentryBuilding Seven cards and a commander
A deck is seven ordinary cards and one commander. Energy starts at five and refills on a timer, faster as the match goes on, so every card you hold is a timing decision.
Energy makes every card a decision.

Cost 4 energy
Chaos CometSpell A Chog sets the rule
Before the match the server picks a Chog from the Genesis collection and locks it as the Arena Patron. Neither seat picks it, and both play under the same one.
Players know what rule is coming.

Cost 4 energy
FrostshellTroop The rule is visible before it acts
The Patron's traits pick the first Chaos Pulse, and two more follow as the match runs. Each one warns you first, hits both sides the same way, and expires on its own.
Decks and timing decisions matter.

Cost 5 energy
BulwarkCommander class art Free commanders fight the same
Play without owning a Chog. A free commander and an NFT commander of the same class fight with the exact same numbers, so ownership never buys extra power.
Welcome instead of exclusion.

Cost 3 energy
Chaos ArcherTroop Every match is replayed
Every finished match is replayed by the server, whether it ended on the Core, on crowns or in overtime. The replay has to match the live match, or the result is refused.
Trust in the result.
In the current buildThe battle, the Arena Patron and the free-commander route are all in the current build and playable. Playing needs a dev login, so the match is not open to the public yet, and saved match history is off until settlement is switched on.
Beyond the match
The world expands.
What runs today sits beside what is still being built. Both are on the same board.
Built · Closed alpha
Battle
Play a match.
Real-time 1v1. Deploy troops and spells, spend energy, and break the Core before your opponent breaks yours.
Play the first matchCommander class artReaver
Cost 4 energy


Cost 4 energy
Built · Closed alpha
Decks
Build a deck.
Seven ordinary cards and one commander, drawn from the live card table.
See the cards
Cost 3 energy

Cost 4 energy
Built · Closed alpha
Patrons
Meet the Arena Patron.
One Genesis Chog sets the Chaos Pulse each match. You read it before it acts.
How the arena works
Cost 5 energy
Coming later
Lending
Lend a commander.
Lend a commander's use to a friend for a run. The Chog stays in your wallet.
Enter the arena
Read. React. Break.
Build an eight-card deck, defend your Core and react to a Chaos Pulse derived from a verified Chog NFT.
Closed alphaPlaying needs a signed-in game session today, so the match is not open to the public yet.

